About this site
Grave Robber Game is an independent guide to a single title: Grave Robber, the instant win game released by Pixmove in July 2026. It is published by the Grave Robber Review Team. We are not Pixmove, we are not a casino, and nothing on this site can be played, deposited to or withdrawn from.
One game, covered properly, is the whole remit. There is no review score, no ranked list of operators and no attempt to cover every instant win title on the market. The reason the site exists is narrow and practical: Grave Robber is only a few weeks old, and almost everything written about it so far is either a copy of the vendor blurb or a description of a different game entirely. The paytable changes completely between difficulty settings, and no listing page we found had noticed.
How the numbers on this site were obtained
The methodology matters more than any credential, so here it is in full.
Paytables
The symbol values were read directly off the game client's own paytable panel, opened separately on EASY, MEDIUM and HARD, and transcribed symbol by symbol. They were not derived, estimated or averaged. Screenshots of all three panels are on file, and the three tables are reproduced side by side on the RTP and paytable page. If Pixmove changes a value in a later build, ours will be wrong until we re-check it — which is why the difficulty screenshots are published alongside the figures rather than the figures alone.
Ladder growth rates
Grave Robber displays both the current multiplier and the value the next successful dig would reach. Those two numbers were recorded, dig by dig, across roughly 45 rounds in the free demo at a fixed 30.00 stake, spread across all three difficulties. Dividing each step by the one before it gives the per-dig growth rate.
On HARD the ratios came out consistently at about 1.368 (13.48 → 18.44 → 25.23 → 28.23 → 38.62 → 52.83), which is where the ≈ +37% per dig figure comes from. EASY sat at roughly +7% and MEDIUM at roughly +13%. The opening multipliers — x1.04, x1.13 and x1.32 — were read straight from the first step of each round, and they line up exactly with the growth rates: the opening multiplier is 1 plus the growth rate. That pattern is an observation about the numbers, not a rule Pixmove has published.
Survival probabilities and the digs-to-cap figures
The break-even survival percentages on the strategy page — roughly 93.5% on EASY, 88.5% on MEDIUM and 73% on HARD — are arithmetic we did ourselves. They are the reciprocal of the growth rate: the survival chance at which continuing and cashing out have the same expected value. The same applies to the estimate that reaching the x5,000 cap takes about 26 successful digs on HARD and about 125 on EASY.
Be clear about what these are. Pixmove does not publish per-dig skull probabilities, and we have not measured them. The survival figures are a break-even threshold derived from the payout ladder, not a statement of the game's actual hit rates. They tell you what the game would need to be doing for a given decision to be neutral. They do not tell you what it is doing.
Official versus measured
Every figure on this site falls into one of two buckets, and we label them that way throughout.
| Figure | Source |
|---|---|
| RTP 95% | Published by Pixmove |
| Max win x5,000 | Published by Pixmove |
| Release July 2026, category Instant, EN/ES | Published by Pixmove |
| Volatility label “Low” | Published by Pixmove — and, in our view, describes EASY only |
| Round rules, coffin x2, dice save | Pixmove's in-game rules text |
| Symbol values per difficulty | Read from the game client by us |
| Opening multipliers and per-dig growth | Measured by us in the demo |
| Break-even survival %, digs to x5,000 | Derived by us from the measured growth |
The one place we openly disagree with the vendor is the volatility label. “Low” is a fair description of EASY, where the multiplier creeps up 7% at a time. HARD compounds at roughly 37% a dig and behaves like a high-volatility game. Both settings sit inside the same advertised 95% RTP.
Who writes it
Pages are published under the byline Grave Robber Review Team. We do not attach a personal name, a photograph or a claimed career history to this work, because inventing one would be the opposite of the point. What is verifiable is the method above and the data it produced: three transcribed paytables, a measured growth rate per difficulty, and the arithmetic that follows from them. Judge the site on whether those numbers match what you see on your own screen.
If a figure here is wrong, it is wrong for a reason we can name — a misread panel, a build change, a sample too small — and we would rather correct it than defend it.
Independence and how the site is funded
This site is not affiliated with, endorsed by or operated by Pixmove. Grave Robber is Pixmove's game; all trademarks are theirs. We have no commercial relationship with the studio and no access to its RNG configuration, server logs or internal probability tables.
The site earns money through affiliate links. Outbound “play” buttons pass through our go link, and if a visitor signs up with an operator we may receive a commission. It costs the visitor nothing and it does not alter a single measured number on the site — the demo rounds were recorded before, and independently of, any commercial arrangement. The full terms are on the affiliate disclosure page.
Grave Robber is a gambling product. Before you stake anything, read the responsible gaming page — a 95% RTP means the 5% is the permanent cost of playing. If you only want the mechanics, start with how to play or go back to the Grave Robber overview.