Grave Robber Demo

The Grave Robber instant win game by Pixmove has a playable free demo on the developer's own game page. It runs on a play-money balance, all three difficulties are selectable, and every mechanic in the paid game is present. Here is how to reach it, and what a demo session honestly tells you.

Where the free demo actually lives

Pixmove publishes a playable demo of Grave Robber on its own game page. Open pixmove.com/games/grave_robber and press the PLAY DEMO button. That is the vendor's page for its own product, not an affiliate link and not a mirror — it is simply where the developer hosts the demo build.

The demo loads in the browser. There is no download, no account, no email address and no deposit. It opens with a play-money balance already credited, and stakes are set with the same bet control the real game uses. Because the balance is fictional, nothing you win in the demo can be withdrawn, and nothing you lose costs anything.

  1. Open the game page. Grave Robber sits in Pixmove's Instant category alongside its other cash-out titles.
  2. Press PLAY DEMO. The client loads directly in the page; give it a moment on a slow connection, as it pulls in the full graphics set on first load.
  3. Set a bet and pick a difficulty. Difficulty is chosen before the round starts and cannot be changed once you are digging.
  4. Press SPIN to dig. Your bet is deducted once at the start of the round, not on every dig.
  5. Press TAKE when you want the multiplier. This is the only way the accumulated multiplier ever becomes a balance.

What the demo includes

The free version is not a cut-down teaser. Recorded across roughly 45 rounds in the demo, all of the following behaved exactly as the paid game's rules describe:

All three difficulties

EASY, MEDIUM and HARD are all selectable, each with its own paytable and its own ladder growth rate. Nothing is locked behind a real-money balance.

The skull and the dice

Skulls appear as normal, and the six-sided die with its single heart face is rolled as the second chance. A save at x1.32 on HARD was recorded and the round continued.

The coffin and the gamble

Reaching the crypt opens the jewel-filled coffin for a flat x2, and the ONE LAST GAMBLE 50/50 double-or-nothing is offered on the final win.

Autoplay

The full autoplay range — 10, 25, 50, 100, 250, 500, 750, 1000 and unlimited — with take-on-multiplier and win/loss stop rules.

Turbo

Turbo mode fast-forwards the dig animations, which matters more than it sounds when you want to see a hundred rounds rather than ten.

The full paytables

The in-game paytable panel is readable per difficulty, so you can confirm every symbol value yourself rather than taking ours on trust.

A Grave Robber demo round in progress on EASY, showing the accumulated multiplier at x5.16 and a TAKE value of 154.80
A demo round on EASY at x5.16. The greyed figure below the multiplier is what the next successful dig would pay; the crypt progress bar tracks the descent on the right.

What the demo is genuinely good for

Learning how different the difficulties are

This is the single best reason to open the demo. On paper EASY, MEDIUM and HARD look like a risk slider. In practice they are three different games. EASY opens at x1.04 and gains roughly 7% per dig; MEDIUM opens at x1.13 and gains about 13%; HARD opens at x1.32 and gains about 37%. The top symbol is worth +3x on EASY and +125x on HARD.

Reading those numbers is one thing. Playing twenty rounds on EASY and then twenty on HARD is another — the pacing, the number of digs you get before a skull, and how a round feels are entirely different. Do that before you decide which difficulty you actually want to play for money. The full symbol-by-symbol comparison is on the RTP and paytable page.

Rehearsing a cash-out discipline

Grave Robber gives you exactly one meaningful decision per round: when to press TAKE. The demo is the right place to practise making that decision by a rule instead of by feel.

Pick a target before the round starts — say x3 on EASY — and take at that number every single time for fifty rounds, without exception, including the rounds where the ladder is still climbing and it feels wrong to stop. Then try a different target. You will find out quickly whether you can actually hold a rule when the multiplier is above it, which is a far more useful thing to know about yourself than any number on a paytable. Break-even survival probabilities per difficulty are worked through on the strategy page.

Confirming the mechanics before you risk anything

Seeing the dice roll for yourself, watching the coffin double a multiplier, and finding out what ONE LAST GAMBLE does to a win you were happy with are all cheaper lessons in the demo. The game features page covers each mechanic in detail, but reading about the gamble and losing a x40 to it are not the same experience.

Ready to open it yourself? The Grave Robber demo runs free in the browser — no download, no account — and carries every mechanic the paid game has.

Play Grave Robber

What the demo will not tell you

A short demo session says nothing reliable about the 95% RTP. Pixmove publishes a return to player of 95%. That figure is a long-run average across an enormous number of rounds — hundreds of thousands, not dozens. Forty rounds, or four hundred, sit comfortably inside the range of normal variance in either direction.

This matters because of how people actually use demos. A run of good luck in a play-money session gets read as "this game pays"; a run of early skulls gets read as "this game is tight". Neither reading is supported by the sample size. If your demo session returned well above your total stakes, that is variance. If it returned almost nothing, that is also variance. The only number you can rely on is the published one, and 95% means that across the very long run the game keeps roughly 5 units in every 100 staked.

Two more limits worth being clear about:

  • The demo cannot tell you the max win is attainable. The advertised cap is x5,000. Reaching it takes roughly 26 successful digs on HARD and around 125 on EASY, which the round structure never allows. Not seeing anything close to it in a demo session is expected, not evidence of anything.
  • Play money changes your decisions. Almost everyone pushes further in a demo than they would with their own balance, because a lost round costs nothing. If you want the demo to be useful preparation, play it at a stake that is proportionate to what you would actually bet, and take at the same points you would take at for real.

The single most valuable thing the demo can produce is not a win. It is an honest answer to the question of whether you can press TAKE at your own number when the game is telling you to keep digging.

Demo versus real money, side by side

What changes and what does not when you move from the play-money demo to a real balance.
ElementFree demoReal money
Difficulties availableAll threeAll three
Paytable valuesIdenticalIdentical
Skull, dice, coffin, gambleAll presentAll present
Autoplay and turboPresentPresent
BalancePlay money, cannot be withdrawnYour own funds
Account requiredNoYes
Decision pressureNone — and that is the catchReal

One honest caveat: the demo is hosted by the developer, and demo builds are not always guaranteed to be mathematically identical to the certified real-money build. We have no evidence of a difference in Grave Robber — the rules, paytables and mechanics matched the published rules in every round we recorded — but the sample cannot prove equivalence either. Treat the demo as a faithful guide to the rules, not as a measurement of the return.

Before you play for money

If you have used the demo properly, you should be able to answer three questions before you stake anything: which difficulty you are playing and why, what multiplier you will take at, and what you will do the first time a round runs past that number. If any of those three is still "I'll see how it goes", go back to the demo — it costs nothing to find out there.

Start with the how to play guide if you have not run a round yet, or go back to the Grave Robber overview for the headline numbers.

Questions the demo tends to raise — whether it matches the real game, and why there is no downloadable version — are answered in the Grave Robber FAQ.

Frequently asked questions

Can you play Grave Robber for free?

Yes. Pixmove publishes a free demo of Grave Robber on its own game page, playable with a play-money balance. All three difficulties and every mechanic are available, and no deposit or account is required to try it.

Does the demo need registration?

No. The Grave Robber demo runs straight in the browser with no sign-up, no deposit and no personal details. It uses a virtual balance, so nothing you win or lose in the demo is real money.

Does the demo show the real RTP?

Not reliably. A short demo session is far too small a sample to reveal the 95% RTP, which only emerges over a very large number of rounds. The demo is useful for learning the difficulty differences and rehearsing a cash-out plan, not for judging payout rates.

More questions are answered on the Grave Robber FAQ.

Try it for free first

The demo carries the full game — all three difficulties, the dice, the coffin and the gamble. Use it to pick a difficulty and set a cash-out rule before any money is involved.

Play Grave Robber

Grave Robber by Pixmove95% RTP · x5,000 max win · instant browser play

Play Grave Robber